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Procedural Jungle Scatter

Geometry Nodes system for scattering vegetation across complex surfaces with controllable variation, developed for the production of an animated short produced by me.

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This project is a procedural vegetation scattering system built using Blender’s Geometry Nodes, designed to distribute foliage across surfaces while maintaining artistic control over density and variation.

The system adapts to both flat and deformed geometry, allowing it to work on terrains such as slopes and uneven surfaces. Parameters control aspects like instance scale, randomness, and distribution, enabling quick iteration on different environmental setups.

The goal of this tool is to create an efficient workflow for populating environments with natural detail. It demonstrates how procedural systems can balance automation and control, making scene building faster and more flexible.