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3D Lighting Studies

A series of lighting studies in Blender exploring character, environment, and still life.

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This project explores and applies three-point lighting using a key light, fill light, and rim light to create depth, contrast, and visual clarity.

The character study focuses on recreating reference images placed alongside the illuminated model, emphasizing accuracy in light direction, intensity, and mood.

The still life explores more natural lighting and composition, experimenting with a vertical aspect ratio to study framing and balance.

The final environment study simulates a nighttime scene with warm, dim lighting to create atmosphere and a sense of narrative space.