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Porsche Teaser

Cinematic car teaser focused on shaders, lighting, and motion design.

porsche gallery image 1
porsche gallery image 2
porsche gallery image 3

This project explores how lighting and material design can transform a static 3D asset into a cinematic experience. The focus was on developing a realistic yet stylized car shader that balances physical accuracy with visual appeal, paying special attention to reflections, roughness variation, and paint response under different light sources.

In Blender, I designed multiple lighting setups to emphasize the vehicle’s silhouette and surface detail, creating dramatic contrast and controlled highlights. Several camera paths and compositions were tested to produce dynamic teaser shots that feel both promotional and expressive.

The final piece was edited into a short teaser video, combining motion, timing, and visual rhythm to communicate the character of the car rather than just its form. This project reflects my interest in how light, movement, and texture influence perception and emotional response.